As a dual degree student of Game Design & Development at Rochester Inst. of Technology, my passion lies in creating casual and story-driven games. Along with my BS/MS major, I study Mobile Development as my minor with the goal of producing useful applications for mobile devices.
With the knowledge I gain, I hope to master the the skills needed to produce quality experiences on both mobile and home platforms.
The Original Mobile Games
A digital collection of original handheld dexterity games from as early as 1889. The games range in difficulty and mechanics but all utilize the smartphone's gyro sensors to simulate the physics of the original dexterity games.
In a team of four, we developed approximately 40 games, about 20 of which were finalized and shipped as five packs included in the mobile app. We took trips to the Museum to play the actual games and compared and adjusted the physics of the mobile games to the originals to ensure that the phone versions felt the as close to real as possible.
Adjustment of in-game physics to fit the original versions
Implementations of UI elements
Custom win states for different games
Role Playing Dogs
An Android clicker game in which the player taps on their dogs to fight against evil cats. The player can customize their team by summoning new dogs with Bones, which the player earns by beating levels. The player can play any of the six available levels, fight four different kinds of cats, and collect four different types of dogs slong with their rare counterparts.
Custom Data Loading
Persistent Data between scenes
Battle Logic & Implementation
A class project focusing on learning to use external APIs to create web applications. For this project I chose to do an application that would search for dish recipes based on an ingredient and some dietary options with the help of Edamam API. Additionally the application would show you grocery stores near your current location with the use of Google Maps API.
Choose Calorie Range
Choose Diet Type
Search by Ingerdient
Search my Dish Name
A competitive farming board game created in a group of four. Each player purchases seeds that need to be planted in a specified pattern to earn gold. A planting season is over once all players quit planting, season's yield is counted and players can start buying and planting on a newly empty plot of land. There are four seasons and previous season's yields create restrictions for the next season.
Introduced the game to the idea of Farming
Ensured factual accuracy
Assisted in visual design